Hey folks. It’s been a while since there’s been an update. I’ve been super hard at work on a new game called Wargame Engine. It’s a refinement of platoons with the ability to play even more settings and a fancy app for managing the army lists. It’s also totally open and army files can be… Continue reading Wargame Engine and More
Balance Changes Armored damage table Fire effect changed – now requires a morale test and if failed, the unit is destroyed. This should prevent low quality armored units from being too durable and soaking shots Suggested Terrain rules for craters/ditches added Weapon arcs/line of sight are now measured from the weapon’s mount rather than the… Continue reading Small Rules Updates
Hungarian Forces The Hungarian Forces are finally complete and available now. Let me know if I have missed any units or if anything is off as this is the first release and I have not personally played them yet. Some things I find particularly interesting about the list. Good morale with the ability to upgrade… Continue reading Hungarian Forces, New Units and Battlefield Conditions
Canadian Forces The Canadian Forces list has been uploaded and should be ready to test out. The following are some things I find interesting about the list. Mainly equipped by the British with some American vehicles available Their special rules are more focused on assault and navigating rough ground and this will show when compared… Continue reading Shaped Charges, Canadian Forces, Bicycle Troops and More
Big update to aircraft units, some new units and general updates on current progress.… Continue reading Aircraft Update, New Units and AFV Assaults
We are Live! The site is now live for playtesters and those interested in getting early access to the full rules and other content we’re creating. Feel free to share out this site to other folks interesting in getting a first look at Platoons, our first game. What Does This Mean? While the game is… Continue reading Play-testing Launch
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